The ship. The hub.
Darkness is prevalent in the ship, as I wanted the game to have a dark feel overall. The lights glow in a rhythm giving a sense that light isn't steady. As the game relies heavily on shadows for its aesthetic, I will be playing a lot with using it in other areas of the game. The first step is always the hardest. Now that I have a foot hold in progress, the game should progress a lot more regularly now.